Edição proporcional

Reference

Mode

Object and Edit Mode

Header

Via the prop-edit-icon icon in the header.

Atalho

O

../../../_images/editors_3dview_controls_proportional-editing_tool.png

Proportional Editing popover.

Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.

Nota

Blender also has Escultura that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.

Controles

Desabilitar O, Alt-O

Proportional Editing is off, only selected vertices will be affected.

Habilitar O, Alt-O

Vertices other than the selected vertex are affected, within a defined radius.

Influência

You can increase or decrease the radius of the tool’s influence during a transform operation with WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.

../../../_images/editors_3dview_controls_proportional-editing_influence.png

Círculo de influência.

Decaimento

Durante a edição, você pode alterar o perfil da curva utilizado utilizando o ícone de cabeçalho Falloff menu, ou pressionando Shift-O para alternar entre as várias opções.

../../../_images/editors_3dview_controls_proportional-editing_falloff-constant.png

Constante, sem decaimento.

../../../_images/editors_3dview_controls_proportional-editing_falloff-random.png

Decaimento tipo aleatório.

../../../_images/editors_3dview_controls_proportional-editing_falloff-linear.png

Decaimento tipo linear.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sharp.png

Decaimento tipo acentuado.

../../../_images/editors_3dview_controls_proportional-editing_falloff-root.png

Decaimento tipo raiz.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sphere.png

Decaimento tipo esférico.

../../../_images/editors_3dview_controls_proportional-editing_falloff-smooth.png

Decaimento tipo suavizado.

../../../_images/editors_3dview_controls_proportional-editing_falloff-inverse-square.png

Decaimento tipo inverso.

Object Mode

Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.

In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool’s radius of influence.

../../../_images/editors_3dview_controls_proportional-editing_object-mode.png

Edição proporcional no Object Mode.

Edit Mode

When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model’s surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool’s automatic modification of unselected vertices within a given range.

../../../_images/editors_3dview_controls_proportional-editing_mode.png

Edição proporcional no Edit Mode.

Opções

Connected Only Alt-O

Ao invés de usar apenas um raio, o falloff proporcional se espalha através da geometria conectada. Isto significa que você pode editar proporcionalmente os vértices em um dedo de uma mão sem afetar os outros dedos. Enquanto os outros vértices estão fisicamente próximos (no espaço 3D), eles estão longe seguindo as conexões topológicas das bordas da malha. O ícone terá um centro azul quando Conectado estiver ativo. Este modo só está disponível no modo Edit Mode.

Projected from View

Depth along the view is ignored when applying the radius.

../../../_images/editors_3dview_controls_proportional-editing_2d-compare.png

The difference between regular and Projected (2D) proportional option (right).

Exemplo

A imagem abaixo mostra a renderização final da paisagem de low-poly obtida subindo os vértices do grid triangulado com a opção Proportional Editing.

../../../_images/editors_3dview_controls_proportional-editing_landscape.jpg

Uma paisagem obtida através da Proportional Editing.