Node Wrangler

Este add-on oferece várias ferramentas que o ajudam a trabalhar com os nós de forma rápida e eficiente. Muitas funções funcionam tanto para os Compositor como para shader nodes, e algumas funções trazem recursos já no Compositor para os shader nodes também. Algumas ferramentas são feitas para uma função específica, no entanto, o nosso objetivo é permitir total flexibilidade para você usar as ferramentas em todas as situações, mesmo onde não pretendemos.

Ativação

  • Open Blender and go to Preferences then the Add-ons tab.

  • Clique em Node e depois em Node Wrangler para ativar o script.

Usage

Use panel in Sidebar of node editor or Ctrl-Spacebar keyboard shortcut or individual shortcuts for tools.

Descrição

Lazy Connect

Reference

Atalho

Ctrl-RMB-drag, Shift-Ctrl-RMB

Fazer ligações entre os nós sem ter de selecionar com precisão os sockets. Basta arrastar de um nó para outro enquanto segura Ctrl-RMB. Os nós mais próximos ao mouse são utilizados, assim você não precisa nem clicar em um precisamente.

Also, use Shift-Ctrl-RMB to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.

Lazy Mix

Reference

Atalho

Alt-RMB-drag

Fundir as saídas de dois nós utilizando um nó Mix ou um nó Mix Shader arrastando de um nó para outro enquanto mantém pressionado Alt-RMB. Um nó Mix ou um nó Mix Shader será adicionado e as saídas dos nós serão conectadas a ele.

Fundir

Adicione rapidamente os nós Mix, Math, Z-Combine, Alpha Over, Mix Shader ou Add Shader que irão fundir as saídas dos nós selecionados.

Fusão (merge) com a Detecção Automática do Tipo

Reference

Atalho

Ctrl-0, Shift-Ctrl-=, Ctrl-Minus, Shift-Ctrl-8, Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

As saídas dos nós selecionados serão fundidas usando os nós Mix, Math, Mix Shader ou Add Shader, dependendo dos tipos de nós selecionados.

Add Shift-Ctrl-=

Define o modo de mistura ou operação matemática para Adicionar. Quando Shaders são selecionados, um Shader Add será usado.

Multiply Shift-Ctrl-8

Multiply blend mode or math operation.

Subtract Ctrl-Minus

Subtract blend mode or math operation.

Divide Ctrl-Slash

Divide blend mode or math operation.

Mix Ctrl-0

Mix blend mode or when shaders are selected a Mix Shader node will be used.

Greater than Shift-Ctrl-Comma

Greater than math operation.

Less than Shift-Ctrl-Period

Less than math operation.

Merge Using Mix Node

Reference

Atalho

Shift-Ctrl-Alt-=, Ctrl-Alt-Minus, Shift-Ctrl-Alt-8, Ctrl-Alt-Slash

Using Ctrl-Alt with proper keys will force to use Mix node for merging no matter what types of nodes are selected.

Merge Using Z-Combine Node

Reference

Atalho

Ctrl-NumpadPeriod

Z-Combine nodes will be used for merging. If possible – image and Z-Depth outputs will be linked.

Merge Using Alpha Over Node

Reference

Atalho

Ctrl-Alt-0

Alpha Over nodes will be used for merging.

Merge Using Math Node

Reference

Atalho

Shift-Ctrl-=, Shift-Ctrl-Minus, Shift-Ctrl-8, Shift-Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

Using Shift-Ctrl with proper keys will force to use Math node for merging no matter what types of nodes are selected.

Batch Change Blend Mode / Math Operation

Reference

Atalho

Alt-Up, Alt-Down, Alt-0, Shift-Alt-=, Alt-Minus, Shift-Alt-8, Alt-Slash, Shift-Alt-Comma, Shift-Alt-Period

Select Mix nodes or Math nodes and change their blend mode or math operation at the same time. Use keys specified above. They will change the blend mode or operation accordingly to: Mix, Add, Subtract, Divide, Less than, Greater than. Use Alt-Up or Alt-Down to go through all available blend modes or math operations.

Change Mix Factor

Reference

Atalho

Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right

Change Factor of selected Mix nodes or Mix Shader nodes.

  • Use Alt-Right to increase it by 0.1.

  • Use Alt-Left to decrease it by 0.1.

  • Use Shift-Alt-Right to increase it by 0.01.

  • Use Shift-Alt-Left to decrease it by 0.01.

  • Use Shift-Ctrl-Alt-Left to set factor to 0.0. Additional shortcut is Shift-Ctrl-Alt-0.

  • Use Shift-Ctrl-Alt-Right to set factor to 1.0. Additional shortcut is Shift-Ctrl-Alt-1.

Delete Unused Nodes

Reference

Atalho

Alt-X

Clean your node tree. Delete all of the nodes that don’t contribute to the final result.

Reset Backdrop

Reference

Atalho

Z

Reset position and scale of the backdrop.

Add UV Layout Attribute Node

Reference

Menu

Header ‣ Add menu

Add Attribute node with the attribute set to UV Layout.

Add Vertex Color Attribute Node

Reference

Menu

Header ‣ Add menu

Add an Attribute node with the attribute set to Color Attribute.

Shader Viewer

Reference

Atalho

Shift-Ctrl-LMB

Viewer Node for shaders. Shift-Ctrl-LMB and the output of the node will be linked to newly created Emission shader and Material Output. This is an easy way of previewing textures.

Frame Selected

Reference

Atalho

Shift-P

Select nodes and «wrap» them in Frame node by hitting Shift-P. Immediately after that hit F6 to set the color and label of the Frame.

Reload Images

Reference

Atalho

Alt-R

All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting Alt-R.

Switch Node Type

Reference

Atalho

Atalho: Shift-S

Change the type of selected node(s) to any other type. Hit Shift-S and you’ll get the menu ordered exactly the same as Add ‣ Node menu. Choose the new type.

Copy Settings

Reference

Atalho

Shift-C

Copy settings of active node to all selected nodes of the same type.

Copy Label

Reference

Atalho

Shift-C

Copy labels all selected nodes based on various criteria. Labels can be copied from labels (names) of active node Shift-V, or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to. All options will be revealed in submenu after hitting Shift-C.

Clear Label

Reference

Atalho

Alt-L

Clear labels of selected nodes.

Modify Label

Reference

Atalho

Shift-Alt-L

Batch change labels of selected nodes. Add text to beginning, to end, replace parts of text.

Add Texture Setup

Reference

Atalho

Atalho: Ctrl-T

Select any shader node, Ctrl-T and an image texture with nodes controlling coordinates will be added. If you select any texture node, only the Texture Coordinate and Mapping nodes will be added. A background shader will get an Environment Texture node with generated mapping.

Add Reroutes to Outputs

Reference

Atalho

Slash

Reroute nodes will be added and linked to each output of each selected node.

Align Nodes

Reference

Atalho

Shift-=

Align nodes horizontally or vertically. Same as S X 0 or S Y 0, but with even spacing between the nodes.

Select within Frame (Parent/Children)

  • ] – Select all nodes wrapped in selected Frame node.

  • [ – Select frame node that selected nodes are wrapped in.

Detach Outputs

Reference

Atalho

Shift-Alt-D

Detach output of selected node leaving linked inputs.

Add Image Sequence

Reference

Menu

Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

Select just one image from a sequence in the File Browser and it will automatically detect the length of the sequence and set the node appropriately.

Add Multiple Images

Reference

Menu

Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

Simplesmente permite selecionar mais de uma imagem e adiciona um nó para cada uma. (Útil para importar múltiplas render passes ou renderizações para image stacking).

Veja também

Por favor, veja o «Wiki antigo <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools/>`__» para os documentos originais arquivados.

Reference

Categoria

Node

Descrição

Various tools to enhance and speed up node-based workflow.

Localização

Node editor ‣ Sidebar or see the hotkeys of individual tools.

Arquivo

node_wrangler.py

Autor

Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer

License

GPL

Nota

Este add-on é fornecido com o Blender.