Combine/Separate Nodes
All of these nodes do essentially the same thing:
Separate: Split out an image into its composite color channels.
Combine: Re/combine an image from its composite color channels.
These nodes can be used to manipulate each color channel independently. Each type is differentiated in the applied Color Model.
In compositing and texture context each node supports the Alpha channel. In the texture context only RGB channels are available. In the shading context of Cycles and Eevee, a combine and separate node is added for HSV.
The Combine nodes can also be used to input single color values. For RGBA and HSVA color models it is recommended to use the RGB. Some common operations could easier be executed with the Color Nodes.
Separate/Combine RGBA Nodes
Input/Output
- Imagem
Standard image in/output.
R (Red)
G (Green)
B (Blue)
A (Alpha)
Properties
Este nó não possui propriedades.
Examples
In this first example, we take the Alpha channel and blur it, and then combine it back with the colors. When placed in a scene, the edges of it will blend in, instead of having a hard edge. This is almost like Anti-Aliasing but in a three-dimensional sense. Use this node setup, when adding CG elements to live action to remove any hard edges. Animating this effect on a broader scale will make the object appear to «phase» in and out, as an «out-of-phase» time-traveling sync effect.
Separate/Combine XYZ Nodes
Input/Output
- Imagem
Standard vector in/output.
X (X Vector)
Y (Y Vector)
Z (Z Vector)
Properties
Este nó não possui propriedades.
Separate/Combine HSVA Nodes
Input/Output
- Imagem
Standard image in/output.
H (Hue)
S (Saturation)
V (Value)
A (Alpha)
Properties
Este nó não possui propriedades.
Separate/Combine YUVA Nodes
Input/Output
- Imagem
Standard image in/output.
Y (Luminance)
U (U chrominance)
V (V chrominance)
A (Alpha)
Properties
Este nó não possui propriedades.
Separate/Combine YCbCrA Node
Input/Output
- Imagem
Standard image in/output.
Y (Luminance)
Cb (Chrominance Blue)
Cr (Chrominance Red)
A (Alpha)
Properties
- Mode
ITU 601, ITU 709, JPEG
Examples
This example has a Math (Multiply) node increasing the luminance channel (Y) of the image to make it brighter.
Dica
If running these channels through a Color Ramp node to adjust value, use the Cardinal scale for accurate representation. Using the Exponential scale on the luminance channel gives a high-contrast effect.