Light Node
The Light Output node is used to output light information to a light object.
Inputs
- Superfície
Shading for the surface of the light object.
Properties
- Target
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
Saídas
Esse nó não possui saídas.