Holdout

Holdout node.

The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Note that the holdout shader can only create alpha when Properties ‣ Render ‣ Film ‣ Transparent is enabled. If it is disabled, the holdout shader will be black.

Inputs

Este nó não possui conectores de entrada.

Properties

Este nó não possui propriedades.

Saídas

Holdout

Standard shader output.

Examples

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.