Velvet BSDF
Cycles Only
The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.
Inputs
- Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Sigma
Variance of the normal distribution, controlling the sharpness of the peak. It can be thought of as a kind of roughness.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
Este nó não possui propriedades.
Saídas
- BSDF
Standard shader output.