Camadas de renderização

O painel do nó tipo "Camadas de renderização".

This node is the starting place for getting a picture of your scene into the compositing node tree.

Inputs

Este nó não possui conectores de entrada.

Properties

Cena

Select the scene within your blend-file. The scene information taken is the raw footage (pre-compositing and pre-sequencing).

Dica

To use composited footage from another scene, it has to be rendered into a multi-layer frameset (e.g. OpenEXR) as an intermediate file store and then imported with Image input node again.

Camadas de renderização

A list of available Render Layers. The render button is a shorthand to re-render the active scene.

Saídas

Imagem

Rendered image.

Alfa

O canal alfa.

Render Passes Sockets

Depending on the Render passes that are enabled, other sockets are available. See render passes.

Nota

In the viewport compositor, only the Image and Alpha outputs are supported, where the Image output is the viewport pass and the Alpha output is the alpha channel of the viewport pass. The rest of the passes return a zero value, a zero vector, or a transparent color depending on their type.