Blender 2.80 Manual Logo
  • Начало работы
  • Интерфейс пользователя
  • Редакторы
  • Scenes & Objects
  • Моделирование
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Введение
    • Eevee
      • Introduction
      • Render Settings
        • Sampling
        • Ambient Occlusion
        • Bloom
        • Depth of Field
        • Subsurface Scattering
        • Screen Space Reflections
        • Motion Blur
        • Volumetrics
        • Shadows
        • Indirect Lighting
        • Film
      • Materials
      • World
      • Light Settings
      • Light Probes
      • Limitations
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Расширения
  • Решение проблем
  • Словарь
  • Об этом руководстве
Blender 2.80 Manual
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Render Settings¶

  • Sampling
  • Ambient Occlusion
  • Bloom
  • Depth of Field
  • Subsurface Scattering
  • Screen Space Reflections
  • Motion Blur
  • Volumetrics
  • Shadows
  • Indirect Lighting
  • Film
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