Blender 2.80 Manual
Начало работы
Интерфейс пользователя
Редакторы
Scenes & Objects
Моделирование
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Введение
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Введение
Components
Assignment
Preview
Settings
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Расширения
Решение проблем
Словарь
Об этом руководстве
Blender 2.80 Manual
Docs
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Rendering
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Materials
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Materials
¶
Введение
Setting up Materials
Components
Physically Based Shading
Components
Surfaces
Volumes
Шейдер смещения
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
Preview
Settings
Renderer Settings
Pass Index
Viewport Display
Legacy Textures
Introduction
Types
2.80
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