Blender 3.0 Manual Логотип
  • Начало работы
  • Интерфейс пользователя
  • Редакторы
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Введение
      • Navigating
      • Overlays
      • Боковая панель
        • Image Tab
          • UV Vertex
          • Image
          • UDIM Grid
        • Tool Tab
        • View Tab
          • Display
          • 2D Cursor
          • Annotations
          • Custom Grid
        • Scopes
      • Выбор
      • Snapping
    • Shader Editor
    • Compositor
    • Geometry Node Editor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Свойства
    • File Browser
    • Asset Browser
    • Preferences
    • Spreadsheet
  • Scenes & Objects
  • Моделирование
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Видео-редактирование
  • Assets, Files, & Data System
  • Дополнения (Add-ons)
  • Расширения
  • Решение проблем
  • Словарь
  • Contribute Documentation
Blender 3.0 Manual
  • »
  • Редакторы »
  • UV Editor »
  • Боковая панель

Боковая панель

Image Tab

UV Vertex

Transform Properties Selecting UVs.

Image

See Image Settings.

UDIM Grid

Allows you to control the grid size of UDIM tiles.

Tool Tab

Shows the settings for the active tool.

View Tab

Display

You can set the editors display options in this panel.

../../_images/editors_uv_sidebar_display-panel.png

Display panel: With both an image and UVs selected.

Aspect Ratio

Display Aspect for this image. Does not affect rendering.

Repeat Image

Duplicate the image until it is repeated to fill the main view.

Pixel Coordinates

Display UV coordinates in pixels rather than from 0.0 to 1.0

2D Cursor

Location X, Y

Control 2D cursor location.

Annotations

Options for the annotation tool.

Custom Grid

Displays a grid that does not depend on the zoom level to determine the number of subdivisions. The Custom Grid is useful in combination with Absolute Grid Snap to create precise incremental snapping.

Разбиение (Subdivisions)

The number of grid units in UV that make one UV unit.

Scopes

See Scopes in the Image Editor.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Обновлено: 01/28/2022.

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