Giới Hạn Làm Việc -- Working Limits¶
Không Gian -- Space¶
While object positions, vertex locations are not clamped, larger values become increasingly imprecise. To get an idea of the precision you can work with using different scales. Here's a table of scales and their associated accuracy:
- 10
1/1,048,576th
- 100
1/131,072th
- 1,000
1/16,384th
- 10,000
1/1,024th
- 100,000
1/128th
- 1,000,000
1/16th
Gợi ý
For a rough rule of thumb, values within -5,000/+5,000 are typically reliable (range of 10,000). Internally single precision floating-point calculations are used.
Thời Gian -- Time¶
The maximum number of frames for each scene is currently 1,048,574, and allows for continuous shots for durations of:
- 24 fps
12 hours, 8 minutes.
- 25 fps
11 hours, 39 minutes.
- 30 fps
9 hours, 42 minutes.
- 60 fps
4 hours, 51 minutes.
Ghi chú
In practice, a finished work is typically composed of output from many scenes. So this limit does not prevent you from creating longer works.
Trường Văn Bản -- Text Fields¶
Fixed strings are used internally, and while it is not useful to list all limits, here are some common limits. Used for data-block names, modifiers, vertex groups, UV layers...
- thư mục -- directory
767
- tên tập tin -- file-name
255
- đường dẫn tập tin -- file-path
1023
- định danh -- identifier
63
Ghi chú
Multi-byte encoding means some Unicode characters use more than a single ASCII character.