Animation Tools

Insert Blank Keyframe

Reference

Mode

Draw Mode, Edit Mode, Sculpt Mode

Menu

Stroke ‣ Animation ‣ Insert Blank Keyframe (Active Layer) Stroke ‣ Animation ‣ Insert Blank Keyframe (All Layers)

Hotkey

Shift-I

Active Layer

Add a new blank keyframe to the active layer at the current frame. If there is already a keyframe at the current frame, a new blank keyframe will be added on the next frame.

All Layers

When enabled, Blank keyframe will be created on all layers, not only the active one.

Duplicate Active Keyframe

Reference

Mode

Draw Mode, Edit Mode, Sculpt Mode

Menu

Stroke ‣ Animation ‣ Duplicate Active Keyframe (Active Layer) Stroke ‣ Animation ‣ Duplicate Active Keyframe (All Layers)

Duplicates the strokes on the last keyframe by copying them to the current frame.

Mode
Active

Duplicate only the active layer.

All

Duplicate all the layers.

Delete Active Keyframe

Reference

Mode

Draw Mode, Edit Mode, Sculpt Mode

Menu

Stroke ‣ Animation ‣ Delete Active Keyframe (Active Layer) Stroke ‣ Animation ‣ Delete Active Keyframes (All Layers)

Hotkey

Shift-X

Deletes the last keyframe in the Dope Sheet or the current keyframe if you are on one.

Interpolation

Interpolate

Reference

Mode

Draw Mode, Edit Mode, Sculpt Mode

Menu

Stroke ‣ Animation ‣ Interpolate ‣ Interpolate

Hotkey

Ctrl-E

Interpolates strokes between the previous and next keyframe by adding a single keyframe. When you are on a frame between two keyframes and press Ctrl-Alt-E a new breakdown keyframe will be added. This way you define the final interpolation for the new stroke.

Sequence

Reference

Mode

Draw Mode, Edit Mode, Sculpt Mode

Menu

Stroke ‣ Animation ‣ Interpolate ‣ Sequence

Hotkey

Shift-Ctrl-E

Interpolate strokes between the previous and next keyframe by adding multiple keyframes. A breakdown keyframe will be added on every frame between the previous and next keyframe.

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The Interpolate and Sequence tools work better when the strokes in the previous and next keyframes have the same amount of points. For example when there are duplicated strokes on different keyframes only with different location, rotation or scale.

Bake Mesh to Grease Pencil

Reference

Editor

3D Viewport

Mode

Object and Pose Modes

Menu

Object ‣ Animation ‣ Bake Mesh to Grease Pencil...

Converts each frame of a mesh animation within a selected frame range to a Grease Pencil object keyframed strokes. The Bake Action tool computes the final animation of the selected objects with all those modifiers, drivers, and constraints applied, and keyframes the result.

Target Object

Select the target Grease Pencil object for the baked animation or a new one if there is nothing yet.

Start Frame, End Frame

Start/End frame for the baking process.

Step

Frame steps for the baking process

Thickness

Strokes thickness.

Threshold Angle

Threshold value that determine the strokes end.

Stroke Offset

Sets offset to separate strokes from filled strokes.

Only Seam Edges

Convert only edges marked as seam.

Export Faces

Convert faces as filled strokes.

Only Selected Keyframes

Convert only the selected keyframes.

Target Frame

Target destination frame for the baked animation.

Reproject Type

Sets the reprojection type to use for the converted strokes.