Tọa độ của Vật Thể -- Object Origin¶
Each object has an origin point. The location of this point determines where the object is located in 3D space. When an object is selected, a small circle appears, denoting the origin point. The location of the origin point is important when translating, rotating or scaling an object. See Pivot Points for more.
The color of the origin changes based on the selection state of the object.
- Yellow
Object is active.
- Orange
Object is selected, but not active.
- White
Object is not linked and not selected.
- Turquoise
Object is linked.
- Light Turquoise
Object is selected, linked, but not active.
Ghi chú
Colors are themeable and might appear different. The colors described here are from the default Dark Theme.
Đặt Gốc Tọa Độ -- Set Origin¶
Tham Chiếu -- Reference
- Chế Độ -- Mode
Chế Độ Vật Thể và Biên Soạn -- Object and Edit Modes
- Trình Đơn -- Menu
The object origin and geometry can be moved relative to each other and to the 3D cursor.
- Thể Loại -- Type
- Hình Học Đến Gốc Tọa Độ -- Geometry to Origin
Moves the model to the origin and this way the origin of the object will also be at the center of the object.
- Gốc Tọa Độ đến Hình Học -- Origin to Geometry
Moves the origin to the center of the object.
- Gốc Tọa Độ đến Con Trỏ 3D -- Origin to 3D Cursor
Moves the origin of the model to the position of the 3D cursor.
- Tọa Độ Gốc về Trung Tâm của Khối Lượng -- Origin to Center of Mass
Moves the origin to the calculated center of mass of model (assuming the mesh has a uniform density).
- Trung Tâm -- Center
Median Point Center, Bounding Box Center
Mẹo
To transform an object's origin directly, enable Origins in the Pivot Point popover.