Ràng Buộc Giải Nghiệm Đối Tượng (Object Solver Constraint)¶
The Object Solver constraint gives the owner of this constraint, the location and rotation of the "solved object motion".
The "solved object motion" is where Blender thinks the physical, real-world (tracked) object was, relative to the camera that filmed it.
Can be used to add a mesh to video for example.
Ghi chú
This constraint only works after you have set up a minimum of eight markers and pressed Solve object Motion. Located at .
If it says Solve Camera Motion instead of Solve Object Motion then go into the
and switch it from the camera, to an object.Các Tùy Chọn (Options)¶
- Đoạn Phim Đang Hoạt Động (Active Clip)
Receive tracking data from the active movie clip in the Movie Clip editor. If unchecked, an option appears to choose from the other clips.
- Object (Đối Tượng)
Select a tracked object to receive transform data from.
- Máy Quay Phim (Camera)
Select the camera to which the motion is parented to (if left empty the active scene camera is used).
- Đảo Ngược/Hoàn Lại (Set Inverse)
Moves the origin of the object to the origin of the camera.
- Xóa Đảo Ngược (Clear Inverse)
Moves the origin of the object back to the spot set in the Movie Clip Editor
.- Ràng Buộc thành Đường Cong-F (Constraint to F-Curve)
Applies the constraint, creating keyframes for the transforms.
- Tác Động/Ảnh Hưởng (Influence)
Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.