Giới Hạn Làm Việc

Cách/Khoảng Trống/Không Gian

While object positions, vertex locations are not clamped, larger values become increasingly imprecise. To get an idea of the precision you can work with using different scales. Here's a table of scales and their associated accuracy:

10

1/1,048,576th

100

1/131,072th

1,000

1/16,384th

10,000

1/1,024th

100,000

1/128th

1,000,000

1/16th

Gợi ý

For a rough rule of thumb, values within -5,000/+5,000 are typically reliable (range of 10,000). Internally single precision floating-point calculations are used.

Thời Gian

The maximum number of frames for each scene is currently 1,048,574, and allows for continuous shots for durations of:

24 khung hình/giây

12 hours, 8 minutes.

25 khung hình/giây

11 hours, 39 minutes.

30 khung hình/giây

9 hours, 42 minutes.

60 khung hình/giây

4 hours, 51 minutes.

Ghi chú

In practice, a finished work is typically composed of output from many scenes. So this limit does not prevent you from creating longer works.

Trường Văn Bản

Fixed strings are used internally, and while it is not useful to list all limits, here are some common limits. Used for data-block names, modifiers, vertex groups, UV layers...

thư mục

767

tên tập tin

255

đường dẫn tập tin

1023

chỉ danh

63

Ghi chú

Multi-byte encoding means some Unicode characters use more than a single ASCII character.