Biến Hóa 2D
The 2D Transform modifier applies two-dimensional scaling and/or rotation to the stroke backbone geometry. Scale is applied before rotation.
- Điểm Tựa
The center (pivot point) of these 2D transformations can be:
- Trung Tâm Nét
The median point of the stroke.
- Đầu Nét
The beginning point of the stroke.
- Cuối Nét
The end point of the stroke.
- Điểm Tham Số cho Nét Vẽ
The Stroke Point Parameter factor controls where along the stroke the pivot point is (start point if set to 0.0; end point if set to 1.0).
- Điểm 2D Tuyệt Đối
The Pivot X and Y values define the position of the pivot point in the final render (from the bottom left corner).
Quan trọng
Currently, you have to take into account the real render size, i.e. resolution and resolution percentage.
- Đổi tỷ lệ X, Y
The scaling factors, in their respective axes.
- Góc xoay
Phạm Vi Xoay Chiều.