BSDF Trong Suốt (Transparent BSDF)

Bóng Tối Trong Suốt (Transparent Shadows)

The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

Đầu Vào (Inputs)

Màu Sắc (Color)

Color of the surface, or physically speaking, the probability for each wavelength that light is blocked or passes straight through the surface.

Tính Chất (Properties)

Nút này không có tính chất nào cả.

Đầu Ra (Outputs)

BSDF

Đầu ra chuẩn của bộ tô bóng.

Một Số Ví Dụ (Examples)

../../../_images/render_shader-nodes_shader_transparent_example.jpg

Transparent shader (pure white).

../../../_images/render_shader-nodes_shader_transparent_behavior.svg

Transparent shader behavior.

../../../_images/render_shader-nodes_shader_transparent_example-dark.jpg

Transparent shader (gray).