Visibility Actuator

The Visibility Actuator allows the user to change the visibility of objects during run-time.

Note

Using the visibility actuator will save on Rasterizer usage, however, not Physics, and so is limited in terms of Level of Detail (LOD). For LOD look at replace mesh, but be aware that the logic required can negate the effect of the LOD.

../../../../_images/game-engine_logic_actuators_types_visibility_node.jpg

Visibility actuator.

Properties

Visible
Toggle checkbox to toggle visibility.
Occlusion
Toggle checkbox to toggle occlusion. Must be initialized from the Physics tab.
Children
Toggle checkbox to toggle recursive setting -- will set visibility / occlusion state to all child objects, children of children (recursively).

Example