流体对象

参考

面板:物理 ‣ 流体
类型:流体

在该域边界框内此对象的所有区域将被用作模拟实际流体。如果您将多个流体对象放置于流体域内部,他们目前应该不相交。另外,还要确保表面法线朝外。相比流体域对象,实际的网格几何用于流体对象。

Settings

参考

面板:Physics ‣ Fluid ‣ Settings
类型:流体
体初始化类型
详见 体初始化类型
动画网格/导出
动画网格/导出
初始速度
流体在模拟开始时的速度,米/每秒为单位。

Tip

曲面法线的方向可以产生很大的差别!

Blender uses the orientation of the Surface Normals to determine what is "inside of" the Fluid object and what is "outside". You want all of the normals to face outside (in Edit Mode, use Shift-N or press F3 and choose Mesh ‣ Normals ‣ Calculate Outside). If the normals face the wrong way, you will be rewarded with a "gigantic flood of water", because Blender will think that the volume of the object is outside of its mesh! This applies regardless of the Volume initialization type setting.