Hair¶
Reference
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These are global settings that apply to all instances of hair systems. The resolution of the strands is controlled by the step values in particle settings. Each hair system uses the material identified in the particle settings in the same way as Blender Internal.
- Use Hair
- Enables rendering of hair particle systems.
- Primitive
- Triangles
Uses a triangle mesh.
- Resolution
- Number of times to subdivide the hair. Higher values gives better quality results at the cost of increased memory usage.
- Line Segments
- Uses a straight curve primitive.
- Curve Segments
Uses a smooth Cardinal curve primitive. These interpolate a path through the curve keys. However, it renders slower than line segments.
- Curve Subdivisions
- The interpolated path is subdivided to give points to connect. The parameter subdivisions sets the number of divisions used.
- Shape
- Thick
Cylindrical segments between two points.
- Cull back-faces
- Excludes strands emitted from the mesh backfacing the camera.
- Ribbons
- Are flat planes following the strand direction facing the camera.