简化

Reference

Menu:Render ‣ Simplify

Common Settings

Max Subdivision
Maximum number of subdivision by the subdivision surface modifiers.
Child Particles
Show only a subset of all child hairs and particles.
Texture Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
AO Bounces
Replace global illumination with ambient occlusion after the specified number of bounces. This can reduce noise in interior scenes with little visual difference.

Viewport

Use High-resolution Smoke
Shows a higher resolution version of Smoke Simulations in the viewport.

Render

See Common Settings above.

Culling

Use Camera Cull
Automatically culls objects based on the camera frustum defined by the Margin.
Use Distance Cull
Automatically culls objects based on their distance from the active camera. This is set via the Distance property.