视图着色

The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.

Note

The Material Preview option is not available when the render engine of the scene is set to Workbench.

线框

Shows the full scene by only displaying the edges of the objects (wireframes).

颜色
单一

Render the whole scene using a single color.

物体

使用视图显示 物体 面板中的颜色,可为每个物体设置该颜色。

随机

将为场景中的每个对象选择随机颜色。

背景

背景如何在3D视图中显示。

主题

Use the background of the theme.

世界环境

Use the world viewport display options.

视窗

为3D视图的背景选择自定义颜色。

选项
透视

Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.

轮廓

在视图中渲染物体的轮廓。 轮廓的颜色可以调整。

实体

Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.

背景

The way the background is displayed in the 3D Viewport.

主题

Use the background of the theme.

世界环境

Use the world viewport display options.

视窗

为3D视图的背景选择自定义颜色。

材质预览

Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.

光照
场景灯光

Use the lights in the scene when rendering the scene.

场景世界

Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.

HDRI环境

用于点亮场景的环境贴图。

旋转

环境在Z轴上的旋转。

世界空间照明

Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.

强度

环境光照的强度。

世界不透明度

The opacity level of the HDRI will be rendered as background in the 3D Viewport.

模糊

Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.

渲染通道

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.

渲染

Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.

渲染通道

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.