阻隔
The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
该着色器仅在
开启时有效。末开启的效果为黑色。输入
该节点没有输入项。
属性
这个节点没有属性。
输出
- 阻隔
标准着色器输出。
Just 2 percent of users donating can help bring in more developers to keep Blender the best 3D software out there. Free for everyone, forever!