相机视图

../../../_images/editors_3dview_navigate_camera-view_example.png

猴头的相机视图。

The Camera view shows the current scene as seen from the currently active camera's view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

See also

Camera Settings for details how camera settings are used for display & rendering.

Hint

The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).

查看活动相机

参考

模式

所有模式

菜单

View ‣ Cameras ‣ Active Camera

快捷键

Numpad0

This switches the view to the active camera. The triangle above the camera will become shaded when active.

设置活动相机

参考

模式

物体模式

菜单

视图(View) ‣ 相机(Cameras) ‣ 将活动物体设置为相机(Set Active Object as Camera)

快捷键

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

活动相机(左)在其上方显示实心三角形。

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties.

Note

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

动画化相机切换

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

相机边界框

参考

模式

所有模式

菜单

视图(View) ‣ 相机(Cameras) ‣ 相机边界框(Frame Camera Bounds)

快捷键

Home

在3D视图的屏幕区域内居中放置相机视图,并调整视图的大小以适合该区域的边界。

相机导航

There are several different ways to navigate and position the camera in your scene, some of them are explained below.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Hint

The active "camera" might be any kind of object. So these actions can be used, for example, to position and aim a light.

Move Active Camera to View

参考

模式

物体模式

快捷键

Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Camera View Positioning

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D Viewport as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

See also

飞行/步行导航 也用于移动活动相机的第一人称导航。

翻转,平移,滑动,和跟踪

To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

扭转

Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera "roll".

垂直平移或倾斜

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis -- this works with any axis; see the Axis Locking page).

水平平移或偏向

This corresponds to a rotation around the camera's local Y axis. Press R, and then Y twice.

滑动

滑动相机,按 G 然后 MMB (或按两次 Z)。

侧向跟踪

Press G and move the mouse (you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking).