添加棱角球
参考
- 模式
物体模式和编辑模式
- 工具
交互式添加 棱角球网格对象。
用法
First define the base of the object by dragging with LMB. Next, release LMB and move the mouse to define the height of the object. Finally, click LMB to confirm the shape of the object.
You can use the following hotkeys to temporarily change a setting (for as long as the key is held):
Ctrl |
Toggles snapping. |
Alt |
Toggles the Origin setting. |
Shift |
Toggles the Aspect setting. |
工具设置
- 深度
The initial depth (from the screen into the scene) used when placing the object.
- 曲面
Start placing on the surface under the mouse cursor. If there is no surface, this does the same as Cursor Plane.
- 游标平面
Start placing on a plane that goes through the 3D Cursor and is aligned according to the Orientation and Plane Axis.
- 游标视图
Start placing on a plane that goes through the 3D Cursor and is aligned to the view.
- 位置
The new object's orientation -- a set of three axes, out of which Plane Axis chooses one.
- 曲面
The object uses the normal orientation of the surface under the mouse cursor. If there is no surface, this does the same as Default.
- 默认
The object uses the default 变换方向.
- 吸附到
吸附 时要使用的目标。
- 几何数据(Geometry)
对齐所有类型的几何形状(顶点、边缘和面)。
- 默认
Snap to the target defined in the global snapping options.
- 平面轴
Which of the three Orientation axes (X, Y or Z) is "up" for the object. The object's base will be perpendicular to this axis.
- 自动定轴
Rather than using the Orientation axis indicated by Plane Axis, use the one that's closest to the viewport's viewing direction (when not hovering over a surface).
基础(基数)
- 原点
How the base is defined.
- 边
The base is defined from one corner to the opposing corner.
- 中心
The base is defined from the centerpoint to a corner.
- 宽高比
Whether the base has a free or fixed aspect ratio.
- 自由
The width and depth of the base can be chosen independently.
- 固定
The width and depth of the base are forced to be equal.
矩形盒高度
- 原点
How the height is defined.
- 边
The base becomes the bottom, after which you define the top.
- 中心
The base becomes the center, after which you define the top.
- 宽高比
Whether the side of the bounding box has a free or fixed aspect ratio.
- 自由
The height can be chosen independently of the base.
- 固定
The height is forced to be equal to the largest side of the base.
- 细分
Influences how many vertices are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four.
Note
对棱角球的细分会让顶点数剧增,即使仅进行几次迭代(10次细分创建5,242,880个三角形面)。添加如此密集的网格可能导致程序崩溃。