编辑面组

参考

模式:

雕刻模式

工具:

工具栏 ‣ 编辑面组

操作项:

增大/缩小面集

编辑光标下的 面组

工具设置

模式

要应用于面集的操作。

扩展面组:

Grows the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-W.

收缩面组:

Shrinks the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-Alt-W.

删除几何体:

删除指定给面组的人脸。

固定位置:

Creates a perfectly flat and smooth geometry patch from the face set. This is the ideal way to trim parts of your mesh if the vertex count is too high for other operations, or the vertex IDs must not be altered (Like when using Multires sculpting).

固定切向:

Creates a smooth as possible geometry patch from the face set by minimizing changes in vertex tangents. This is ideal for creating smooth curved surfaces on complex topology, where just using the smooth brush will not lead to desired results

../../../_images/sculpt-paint_sculpt_fairing_none.png

Before fairing.

../../../_images/sculpt-paint_sculpt_fairing_positions.png

After using Fair Positions.

../../../_images/sculpt-paint_sculpt_fairing_tangency.png

After using Fair Tangency.

修改隐藏

将编辑操作应用于隐藏的面集。