Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
    • 3D Viewport
    • Image Editor
    • UV Editor
      • 介紹
      • Navigating
        • 2D Viewport
        • Gizmos
        • View Menu
        • 2D Cursor
      • Overlays
      • Sidebar
      • Selecting
      • Snapping
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • 屬性
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • 編輯器
  • UV Editor
  • Navigating

Navigating

2D Viewport

Panning can be done by dragging with MMB.

Zooming can be done using Wheel or NumpadPlus/NumpadMinus.

Gizmos

Next to the Sidebar region at the top, there are gizmos that allow panning and zooming more comfortably when e.g. no mouse wheel is available.

View Menu

Also see Navigating in the Image Editor.

Frame Selected NumpadPeriod

Change the view so that all selected UV vertices are visible.

2D Cursor

Just like the 3D Viewport, the UV Editor has a Cursor that you can jump to (View ‣ Center View to Cursor). It can also serve as a pivot point and a snapping target.

To change the Cursor's position, either press LMB with the Cursor tool selected, or Shift-RMB with any tool selected. You can also change the "Location X/Y" fields in the View tab of the Sidebar, in either relative coordinates (0 to 1) or pixel coordinates. In both cases, the lower left corner of the image serves as the origin (0, 0).

You can press Shift-C to move the Cursor to the center.

Previous Next

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 05/10/2025.

  • View Source
  • Report issue on this page
  • 3.6
    Versions
    • Loading...
  • zh-hant
    Languages
    • Loading...