Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
    • 3D Viewport
    • Image Editor
    • UV Editor
      • 介紹
      • Navigating
      • Overlays
      • Sidebar
        • Image Tab
          • UV Vertex
          • 圖像
          • UDIM Tiles
        • Tool Tab
        • View Tab
          • Display
          • 2D Cursor
          • Annotations
        • Scopes
      • Selecting
      • Snapping
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • 屬性
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • 編輯器
  • UV Editor
  • Sidebar

Sidebar

Image Tab

UV Vertex

The averaged-out position of the selected UV vertices.

圖像

See Image Settings.

UDIM Tiles

See UDIM Tiles.

Tool Tab

Shows the settings for the active tool.

View Tab

Display

You can set the editor's display options in this panel.

Aspect Ratio X, Y

Display aspect for this image. Does not affect rendering.

Repeat Image

Tile the image so it completely fills the editor.

Pixel Coordinates

Use pixel coordinates rather than relative coordinates (0 to 1) for the UV Vertex and 2D Cursor Location fields.

2D Cursor

Location X, Y

View and change the location of the 2D Cursor.

Annotations

Options for the Annotate tool.

Scopes

See Scopes in the Image Editor.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 05/10/2025.

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