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Texture slot for textures in a World datablock.
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float in [-inf, inf] |
blend_factor Amount texture affects color progression of the background. |
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enum |
blend_type Blend Type in... (Inherited from bpy.types.TextureSlot) |
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float array of 3 items in [-inf, inf] |
color The default color for textures that don't return RGB. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
default_value Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
horizon_factor Amount texture affects color of the horizon. |
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boolean |
map_blend Affect the color progression of the background. |
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boolean |
map_horizon Affect the color of the horizon. |
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boolean |
map_zenith_down Affect the color of the zenith below. |
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boolean |
map_zenith_up Affect the color of the zenith above. |
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string (readonly) |
name Texture slot name. (Inherited from bpy.types.TextureSlot) |
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boolean |
negate Inverts the values of the texture to reverse its effect. (Inherited from bpy.types.TextureSlot) |
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Object |
object Object to use for mapping with Object texture coordinates. |
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float array of 3 items in [-inf, inf] |
offset Fine tunes texture mapping X, Y and Z locations. (Inherited from bpy.types.TextureSlot) |
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enum |
output_node Which output node to use, for node-based textures. (Inherited from bpy.types.TextureSlot) |
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boolean |
rgb_to_intensity Converts texture RGB values to intensity (gray) values. (Inherited from bpy.types.TextureSlot) |
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float array of 3 items in [-inf, inf] |
size Sets scaling for the texture's X, Y and Z sizes. (Inherited from bpy.types.TextureSlot) |
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boolean |
stencil Use this texture as a blending value on the next texture. (Inherited from bpy.types.TextureSlot) |
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Texture |
texture Texture datablock used by this texture slot. (Inherited from bpy.types.TextureSlot) |
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enum |
texture_coordinates Texture coordinates used to map the texture onto the background. |
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float in [-inf, inf] |
zenith_down_factor Amount texture affects color of the zenith below. |
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float in [-inf, inf] |
zenith_up_factor Amount texture affects color of the zenith above. |
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texture_coordinatesTexture coordinates used to map the texture onto the background. in...
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