Package bpy :: Module types :: Class WorldTextureSlot
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Class WorldTextureSlot


The World Texture Slot Object

Texture slot for textures in a World datablock.

References

Instance Variables [hide private]
float in [-inf, inf] blend_factor
Amount texture affects color progression of the background.
enum blend_type
Blend Type in... (Inherited from bpy.types.TextureSlot)
float array of 3 items in [-inf, inf] color
The default color for textures that don't return RGB. (Inherited from bpy.types.TextureSlot)
float in [-inf, inf] default_value
Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard. (Inherited from bpy.types.TextureSlot)
float in [-inf, inf] horizon_factor
Amount texture affects color of the horizon.
boolean map_blend
Affect the color progression of the background.
boolean map_horizon
Affect the color of the horizon.
boolean map_zenith_down
Affect the color of the zenith below.
boolean map_zenith_up
Affect the color of the zenith above.
string (readonly) name
Texture slot name. (Inherited from bpy.types.TextureSlot)
boolean negate
Inverts the values of the texture to reverse its effect. (Inherited from bpy.types.TextureSlot)
Object object
Object to use for mapping with Object texture coordinates.
float array of 3 items in [-inf, inf] offset
Fine tunes texture mapping X, Y and Z locations. (Inherited from bpy.types.TextureSlot)
enum output_node
Which output node to use, for node-based textures. (Inherited from bpy.types.TextureSlot)
boolean rgb_to_intensity
Converts texture RGB values to intensity (gray) values. (Inherited from bpy.types.TextureSlot)
float array of 3 items in [-inf, inf] size
Sets scaling for the texture's X, Y and Z sizes. (Inherited from bpy.types.TextureSlot)
boolean stencil
Use this texture as a blending value on the next texture. (Inherited from bpy.types.TextureSlot)
Texture texture
Texture datablock used by this texture slot. (Inherited from bpy.types.TextureSlot)
enum texture_coordinates
Texture coordinates used to map the texture onto the background.
float in [-inf, inf] zenith_down_factor
Amount texture affects color of the zenith below.
float in [-inf, inf] zenith_up_factor
Amount texture affects color of the zenith above.
Instance Variable Details [hide private]

texture_coordinates

Texture coordinates used to map the texture onto the background. in...
  • VIEW
  • GLOBAL
  • ANGMAP
  • SPHERE
  • TUBE
  • OBJECT
Type:
enum