II. Modelling, Materials and Lights

As you have seen in the Quick Start chapter in Part I, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into each of these.

Once you are finished with this Part, you can either go to Part IV if you want to get the most out of Blender's rendering engines for still images, or read Part III to learn all about Blender's animation capabilities. Part V on the other hand gives you more information about advanced modelling tools.