Attribute Clamp Node
Warning
This node is considered legacy and will be removed in Blender 4.0.
Please use the Clamp Node instead.
This node inputs one attribute and clamps the values and writes these to the result attribute.
Inputs
- Geometry
Standard geometry input.
- Attribute
Name of the attribute that is to be clamped.
- Result
Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute is added. If it does exist, the values of the attribute are overridden.
- Min
Minimum value. This socket changes according to data type selected.
- Max
Maximum value. This socket changes according to data type selected.
Properties
- Data Type
This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.
- Operation
This determines how the data is clamped.
- Min Max
Constrain value between min and max.
- Range
Constrain value between min and max, swapping inputs when min is greater than max.
Output
- Geometry
Standard geometry output.