Attribute Map Range

Warning

This node is considered legacy and will be removed in Blender 4.0.

Please use the Map Range Node instead.

../../../_images/modeling_geometry-nodes_attribute_attribute-map_node.png

The Attribute Map node.

The Map Range node remaps an attribute’s value from a range to a target range.

Inputs

Geometry

Standard geometry input

Attribute

The input attribute whose value is to be remapped.

Result

Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute with the same data type as the Attribute is used. If it does exist, the values of the existing attribute are overridden.

From Min

The lower bound of the range to remap from.

From Max

The higher bound of the range to remap from.

To Min

The lower bound of the target range.

To Max

The higher bound of the target range.

Steps

The number of values allowed between To Min and To Max when using Stepped Linear interpolation. A higher value will give a smoother interpolation while lower values will progressively quantize the input.

Clamp

If enabled, the output is clamped to the target range.

Properties

Attribute

The name of the attribute to map with the value.

Data Type

This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.

Interpolation Type

The mathematical method used to transition between gaps in the numerical inputs.

Linear

Linear interpolation between From Min and From Max values.

Stepped Linear

Stepped linear interpolation between From Min and From Max values.

Smooth Step

Smooth Hermite edge interpolation between From Min and From Max values.

Smoother Step

Smoother Hermite edge interpolation between From Min and From Max values.

Outputs

Geometry

Standard geometry output.

Example

../../../_images/modeling_geometry-nodes_attribute_attribute-map_example.png

Attribute Map node used to adjust a vertex group.