Attribute Proximity Node

Warning

This node is considered legacy and will be removed in Blender 4.0.

Please use the Geometry Proximity instead.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_node.png

The Attribute Proximity node.

For each point in the input geometry, this node finds the closest position on the target. Both the positions and the distances to them can be stored in attributes.

Inputs

Geometry

Standard geometry input.

Target

Standard geometry input.

Distance

The name of the float attribute where the computed distance is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.

Position

The name of the attribute where the computed location is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.

Properties

Target Geometry
Faces

Calculate the closest point anywhere on the faces of the target’s mesh geometry.

Edges

Calculate the closest point anywhere on the edges of the target’s mesh geometry.

Points

Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.

Output

Geometry

Standard geometry output.

Examples

The different modes of the node: faces, edges and points. In this example the geometry nodes modifier is added on the plane. Note that the plane is subdivided and the cube is not.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_faces.png

Target Geometry mode: faces.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_edges.png

Target Geometry mode: edges.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_points.png

Target Geometry mode: points.

Be sure to set the mode to points when the target is a point cloud.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_pointcloud-target.png

Attribute Proximity node with a point cloud as target.