Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
Docs
»
Animación y Rigging
»
Armatures
»
Bones
»
Editing
View page source
Editing
¶
Introduction
Transform
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Switch Direction
Editing Bones
Add Menu
Extrude
Fill between Joints
Duplicate
Split
Delete Selected Bone(s)
Dissolve
Merge Bones
Subdivide
Locking Bones
X-Axis Mirror
Separate Bones
Naming
Naming Conventions
Flip Name
AutoName
Parenting
Properties
2.80
Loading...
es
Loading...