Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
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Animación y Rigging
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Armatures
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Bones
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Bones
¶
Introduction
Classification
Structure
Roll
Bones Influence
Selecting
Selecting Bone Joints
Selecting Bones
More/Less
Similar
Editing
Introduction
Transform
Editing Bones
Naming
Parenting
Properties
Properties
Introduction
Bendy Bones
Relations
Viewport Display Panel
Deform
2.80
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