Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
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Animación y Rigging
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Armatures
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Armatures
¶
Introduction
Your First Armature
The Armature Object
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Introduction
Skeleton
Viewport Display Panel
Bone Groups
Pose Library Panel
Structure
Chains of Bones
Skinning
Introduction
Armature Deform Parent
Posing
Introduction
Selecting
Editing
Bone Constraints
2.80
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