Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Introduction
Meshes
Introduction
Toolbar
Structure
Primitives
Selecting
Editing
Introduction
Basics
Vertex Tools
Edge Tools
Face Tools
Normals
UV
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Properties
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Escultura y Pintado
Grease Pencil
Animación y Rigging
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
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Blender 2.80 Manual
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Editing
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UV
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UV
¶
Unwrapping
Introduction
Mapping Types
Seams
Layout
Transforms
UV Options
Pin and Unpin
Seams
Pack Islands
Average Island Scale
Minimize Stretch
Stitch
Copy Mirrored UV Coordinates
Mirror
Snap
Weld
Merge UVs by Distance
Straighten/Align
Proportional Editing
Show/Hide Faces
Export UV Layout
Header
3D View
Layout Workflow
Optimizing the UV Layout
Refining the Layout
UV Sculpting
UV Sculpt
Applying Textures
Applying Textures to UVs
Modifying your Image Texture
2.80
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