Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Introduction
Meshes
Introduction
Toolbar
Structure
Primitives
Selecting
Editing
Properties
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Escultura y Pintado
Grease Pencil
Animación y Rigging
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
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Blender 2.80 Manual
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Meshes
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Introduction
Modeling Modes
Toolbar
Structure
Vertices
Edges
Faces
Normals
Topology
Primitives
Common Options
Plane
Cube
Circle
UV Sphere
Icosphere
Cylinder
Cone
Torus
Grid
Monkey
Selecting
Selection Modes
X-Ray
Select Menu
Selection Tools
Known Issues
Editing
Introduction
Basics
Vertex Tools
Edge Tools
Face Tools
Normals
UV
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Properties
Object Data
Vertex Groups
Custom Data
Mesh Analysis
Overhang
Thickness
Intersections
Distortion
Sharp Edges
Known Limitations
2.80
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