Áreas¶
The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editores, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.
Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.
Redimensionar¶
Puede cambiar el tamaño de las áreas arrastrando sus bordes con LMB. Mueva el cursor de su ratón sobre el borde entre dos áreas, de modo que el cursor cambie a una flecha de dos puntas y luego haga clic y arrastre.
Dividir¶
Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.
Unir¶
Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.
Nota
Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.
Opciones de Área¶
RMB sobre el borde abre las Opciones de Área.
- Split Area
Muestra una línea indicativa que le permite seleccionar el área y la posición donde dividir. Tab cambia entre vertical/horizontal.
- Unión de Áreas
Muestra la superposición de dirección de unión.
Intercambio de Contenidos¶
You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.
Duplicar un Área en una Nueva Ventana¶
Referencia
- Menú
Se puede crear una nueva ventana flotante que contenga un área desde
. (No disponible en algunos editores).La nueva ventana es una ventana completamente funcional, la cual es parte de la misma instancia de Blender. Esto puede ser útil, por ejemplo, si tiene múltiples monitores.
You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.
The window can be closed with the OS Close Window button.
Maximizar Área¶
Referencia
- Menú
- Atajo
Ctrl-Espacio
The maximized area fill the whole application window. You can maximize an area with
menu entry or keyboard shortcut. To return to normal size, use the keyboard shortcut again or the Back to Previous button on the Topbar.Nota
The area your mouse is currently hovering over is the one that will be maximized using the keyboard shortcuts.
Alterna Área a Pantalla Completa¶
Referencia
- Menú
- Atajo
Ctrl-Alt-Espacio
The fullscreen area contains only the main region of the editor. To exit fullscreen use the keyboard shortcut or move the mouse to the top right corner of the area to reveal the return icon.