Contrainte Pivot

La contrainte Pivot permet au propriétaire de tourner autour d’un objet cible. Elle a été conçue à l’origine pour des articulations chez l’humain ex. doigts, pieds, coudes, etc.

Options

../../../_images/animation_constraints_relationship_pivot_panel.png

Pivot panel.

Target

Identifiant de données (Data ID) for the selection of the object to be used as a pivot point. See common constraint properties for more information.

Use Relative Offset

Offset will be an absolute point in space instead of relative to the target.

Pivot Point X, Y, Z

Décalage du pivot depuis la cible.

Rotation Range

Rotation range on which pivoting should occur.

Always

Use the pivot point in every rotation.

-X/-Y/-Z/X/Y/Z Rotation

Use the pivot point in the corresponding direction around the corresponding axis.

Influence

Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.

Exemple