Add Icosphere

Reférence

Mode

Mode Objet et Mode Édition

Outil

Toolbar ‣ Add Icosphere

Ajouter de manière interactive une Icosphere mesh object.

Utilisation

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Maj

Toggles the Aspect setting that is not the default.

Tool Settings

Depth

The initial depth used when placing the cursor.

Surface

Start placing on the surface, using the 3D cursor as a fallback.

Cursor Plane

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Cursor View

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientation

The alignment of the cursor when placing objects; defines the orientation of the base.

Surface

Align the object using the surface orientation, using the Transform Orientation as a fallback.

Default

Align the object using the default Transform Orientation.

Snap To

La cible à utiliser pendant Snapping.

Géométrie

Accrochage à tous les types de géométrie (sommets, arêtes et faces).

Default

Snap to the snap target defined in the global Snapping controls.

Plane Axis

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Auto Axis

Select the closest axis when placing objects (surface overrides).

Base

Origin

The initial position of the base.

Edge

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Aspect

The initial setting for the aspect of the object’s base.

Libre

Draws the length and width of the base using an unconstrained aspect.

Fixed

Draws the length and width of the base using a 1:1 aspect.

Height

Origin

The initial position of the height.

Edge

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Aspect

The initial setting for the aspect of the object’s height.

Libre

Draws the length and width of the height using an unconstrained aspect.

Fixed

Draws the length and width of the height using a 1:1 aspect.

Subdivisions

How many vertices are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four triangles.

Note

Subdiviser une icosphère augmente le nombre de sommets très rapidement, même avec peu d’itérations (10 fois crée 5 242 880 triangles). L’ajout d’un maillage aussi dense est un moyen sûr de faire planter le programme.