Add UV Sphere

Référence

Mode

Mode Objet et Mode Édition

Outil

Toolbar ‣ Add UV Sphere

Ajouter de manière interactive une UV sphere mesh object.

Utilisation

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Maj

Toggles the Aspect setting that is not the default.

Paramètres de l’outil

Depth

The initial depth used when placing the cursor.

Surface

Start placing on the surface, using the 3D cursor as a fallback.

Cursor Plane

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Cursor View

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientation

The alignment of the cursor when placing objects; defines the orientation of the base.

Surface

Align the object using the surface orientation, using the Transform Orientation as a fallback.

Default

Align the object using the default Transform Orientation.

Snap To

La cible à utiliser pendant Snapping.

Géométrie

Accrochage à tous les types de géométrie (sommets, arêtes et faces).

Default

Snap to the snap target defined in the global Snapping controls.

Plane Axis

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Auto Axis

Select the closest axis when placing objects (surface overrides).

Base

Origin

The initial position of the base.

Edge

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Aspect

The initial setting for the aspect of the object’s base.

Libre

Draws the length and width of the base using an unconstrained aspect.

Fixed

Draws the length and width of the base using a 1:1 aspect.

Height

Origin

The initial position of the height.

Edge

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Aspect

The initial setting for the aspect of the object’s height.

Libre

Draws the length and width of the height using an unconstrained aspect.

Fixed

Draws the length and width of the height using a 1:1 aspect.

Segments

Nombre de segments verticaux. Comme les méridiens de la Terre, allant d’un pôle à l’autre.

Rings

Nombre des segments horizontaux. Ils sont comme les parallèles terrestres.

Note

Les anneaux sont des face loops et non des edge loops, ce qui en ferait un de moins.