Boundary
Référence
- Mode
Sculpt Mode
- Outil
This tool is used to transform and deform the boundaries i.e. the unconnected edges of a mesh. The tool detects the mesh boundary closest to the active vertex and propagates the deformation using the brush Falloff into the mesh.
Note
Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better the result.
Paramètres des brosses
- Deformation Target
Comment la déformation de la brosse affectera l’objet.
- Géométrie
Brush deformation displaces the vertices of the mesh.
- Cloth Simulation
Brush deforms the mesh by deforming the constraints of a cloth simulation.
- Deformation
Type de déformation utilisé par la brosse.
- Bend
Rotates the active boundary around the local Y axis.
- Expand
Moves/extends the mesh boundary in the local X direction.
- Inflate
Works similar to the Inflate tool but, the vertices that are inflated are constrained to the mesh boundary.
- Grab
Works similar to the Grab tool but, the vertices that are grabbed are constrained to the mesh boundary.
- Twist
Rotates the active boundary around the local Z axis.
- Smooth
Works similar to the Grab tool but, the vertices that are smoothed are constrained to the the mesh boundary.
- Boundary Falloff
Comment le pinceau Falloff est appliqué à travers la limite.
- Boundary Origin Offset
Décalage de l’origine de la limite par rapport au rayon du pinceau.
- Constant
Applique la même déformation à toute la limite.
- Brush Radius
Applies the deformation in a localized area limited by the brush radius.
- Loop
Applies the brush falloff in a loop pattern.
- Loop and Invert
Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition.
Utilisation
The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformations, use the Inflate, Grab, Twist, and Smooth deformation modes, which do not depend that much on the topology.