Add UV Sphere
Riferimento
- Modalità
Modalità Oggetto e Modalità Modifica
- Strumento
Interactively add a UV sphere mesh object.
Uso
The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.
You can also use the hotkeys below to constrain the object.
Ctrl |
Toggles snapping on or off. |
Alt |
Toggles the Origin setting that is not the default. |
Shift |
Toggles the Aspect setting that is not the default. |
Strumento Impostazioni
- Depth
The initial depth used when placing the cursor.
- Superficie
Start placing on the surface, using the 3D cursor as a fallback.
- Cursor Plane
Start placement using a point projected onto the orientation axis at the 3D cursor position.
- Cursor View
Start placement using a point projected onto the view plane at the 3D cursor position.
- Orientamento
The alignment of the cursor when placing objects; defines the orientation of the base.
- Superficie
Align the object using the surface orientation, using the Trasforma Orientamenti as a fallback.
- Default
Align the object using the default Trasforma Orientamenti.
- Snap To
The target to use while Snapping.
- Geometria
Snap to all types of geometry (vertices, edges, and faces).
- Default
Snap to the snap target defined in the global Snapping controls.
- Plane Axis
The axis used for placing the base region.
- X
Use the X axis to place the base region.
- Y
Use the Y axis to place the base region.
- Z
Use the Z axis to place the base region.
- Auto Axis
Select the closest axis when placing objects (surface overrides).
Base
- Origine
The initial position of the base.
- Bordo
Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.
- Centro
Places the object center first and define the size of the base as the distance from the base center to the perimeter.
- Aspect
The initial setting for the aspect of the object’s base.
- Free
Draws the length and width of the base using an unconstrained aspect.
- Fixed
Draws the length and width of the base using a 1:1 aspect.
Height
- Origine
The initial position of the height.
- Bordo
Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.
- Centro
Places the object center first and define the size of the height as the distance from the base center to the perimeter.
- Aspect
The initial setting for the aspect of the object’s height.
- Free
Draws the length and width of the height using an unconstrained aspect.
- Fixed
Draws the length and width of the height using a 1:1 aspect.
- Segments
Number of vertical segments. Like the Earth’s meridians, going pole to pole.
- Rings
Number of horizontal segments. These are like the Earth’s parallels.
Nota
Rings are face loops and not edge loops, which would be one less.