選択

This page discusses specific selecting tools for surface objects in Edit Mode. The Surface Edit also uses the general select tools used which are described in the interface section.

Surface selection in Edit Mode is very similar to NURBS curve selection. The basic tools are the same as with meshes, so you can select a simple control point with an LMB-click, add to current selection with Shift-LMB clicks, Border Select, and so on.

Select Menu(選択メニュー)

The Select menu (in the 3D Viewport header) is even simpler than for curves...

All these options have the same meaning and behavior as in Object Mode and mesh Edit Mode.

All(すべて) A

全選択。

None(なし) Alt-A

選択の全解除。

Inverse(反転) Ctrl-I

選択されていないすべてのジオメトリを選択し、現在選択されているコンポーネントの選択を解除します。


Box Select(ボックス選択) B

インタラクティブなボックス選択。

Circle Select(サークル選択) C

インタラクティブなサークル選択。

Lasso Select(投げ縄選択)

Interactive free-form selection.


Select Random

Select random control points.

Checker Deselect

Select every Nth control point.

Select Linked Ctrl-L

Select control points that are connected to the current selection.

Select Similar Shift-G

Select control points that have similar properties to the current selection.


Select Control Point Row

Select a whole row of control points.


Select More/Less

Select objects based on their parent child relationships.

Select Random(ランダム選択)

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select(選択) ‣ Select Random(ランダム選択)

Select random control points.

Percent(%)

Selects the defined percentage of control points.

Random Seed(ランダムシード)

Seed used by the pseudo-random number generator.

Action

Controls whether the operator Selects or Deselects control points.

Checker Deselect(チェッカー選択解除)

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select(選択) ‣ Checker Deselect(チェッカー選択解除)

This tool applies an alternating selected/deselected checker pattern. This only works if you already have more than one control point selected.

It works by changing the current selection so that only every Nth control points will remain selected, starting from the active one.

Deselected(選択解除)

各パターンの繰り返しで選択解除された要素の数。

Selected(選択)

各パターンの繰り返しで選択された要素の数。

Offset(オフセット)

始点からのオフセット。

Select Linked(リンク選択)

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select ‣ Select Linked

ショートカットキー

L, Ctrl-L

Select Linked will add to the selection the mouse cursor's nearest control point, and all the linked ones, i.e. all points belonging to the same surface.

Select Similar(類似選択)

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select ‣ Select Similar

ショートカットキー

Shift-G

Selects control points that have certain similar properties to the active one. The Adjust Last Operation(最後の操作を調整) panel provides several selection options:

Type(タイプ)
Type(タイプ)

Selects splines that have the same spline Type i.e. Bézier, NURBS or Poly.

Radius(半径)

Selects control points that have a similar Radius value.

Weight(ウェイト)

Selects all points that have a similar Weight value.

Direction(方向)

Selects control points that have a similar handles direction.

Compare (比較)

Equal, Greater, Less. (only for Radius, Weight) (ToDo 2.76)

Threshold(しきい値)

Precision (ToDo 2.76)

Select Control Point Row

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select ‣ Control Point Row

ショートカットキー

Shift-R

This option works a bit like edge loop selection for meshes, inasmuch it selects a whole row of control points, based on the active (the last selected) one. The first time you press Shift-R, the V row passing through (containing) the active point will be added to the current selection. If you use again this shortcut, you will toggle between the U and V row of this point, removing everything else from the selection.

Select More/Less(選択の拡大縮小)

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Select ‣ More/Less

ショートカットキー

Ctrl-NumpadPlus / Ctrl-NumpadMinus

Expand or contract the selection based on current selected control points.

More

For each selected control point, select all its linked points (i.e. two, three or four).

Less

For each selected control point, if all points linked to this point are selected, keep it selected. For all other selected control points, deselect them.

This implies two points:

  1. First, when all control points of a surface are selected, nothing will happen (as for Less, all linked points are always selected, and of course, More cannot add any). Conversely, the same goes when no control point is selected.

  2. Second, these tools will never "go outside" of a surface (they will never "jump" to another surface in the same object).