Drivers(ドライバー) エディター
The Drivers Editor allows users to drive one property with another. See Drivers and F-Curves.
メイン領域
The main view allows you to view and edit Driver F-Curves. An F-Curve has several key parts:
- 座標軸
The curve defines the relationship between two properties: The current (driven) property (Y axis) and the driver (X axis).
See F-Curves.
- Handles(ハンドル)
Each point on the driver curve has a handle that helps determine the relationship between the two values. They can be selected and modified to change the shape of the curve.
See F-Curve Handles for more information.
参考
詳細は F-Curves(Fカーブ) を参照してください。
ヘッダー
ビューコントロール
- Normalize(正規化)
Normalize curves so the maximum and minimum points equal 1.0 and -1.0 respectively.
- Auto(自動)
Automatically recalculate curve normalization on every curve edit. Disabling this setting may be useful to prevent curves from jumping after tweaking.
- Show Only Selected(選択物のみ表示) (マウスカーソル アイコン)
Only include curves related to the selected objects and data.
- Show Hidden (dashed object icon)
Include curves from objects/bones that are not visible.
- Show Only Errors (warning triangle icon)
Only include curves and drivers that are disabled or have errors. Useful for debugging.
- Create Ghost Curves (square with curve icon)
Makes a visual indication in the background of the editor with a snapshot of the current state of the selected curves. This is useful to have a base for comparison on top of which to make edits.
- フィルター (漏斗アイコン)
- Type Filter
プロパティタイプでカーブをフィルタリングします。
- Sort Data-Blocks (az icon)
Object data-blocks appear in alphabetical order, so that it is easier to find where they occur (as well as helping to keep the animation of related objects together).
This option may affect the playback speed for heavy scenes.
Curve Controls
- Pivot Point(ピボットポイント)
Pivot point for rotation.
- Bounding Box Center(バウンディングボックスの中心)
Center of the selected curve handles.
- 2D Cursor(2Dカーソル)
Center of the 2D Cursor. Playhead + Cursor.
- Individual Centers(それぞれの原点)
Rotate the selected curve handles.
- Auto Snap
Auto snap the curve handles when editing.
No Auto-Snap
Frame Step
Second Step
Nearest Frame
Nearest Second
Nearest Marker(近接するマーカー)
- Proportional Editing(プロポーショナル編集) O
Proportional Editing(プロポーショナル編集) を参照してください。