Blender 3.6 Manual Logo

入門

  • About Blender(Blenderについて)
  • Blender のインストール
  • Blender の設定
  • ヘルプシステム

Sections

  • ユーザーインターフェース
  • Editors(エディター)
    • 3D Viewport(3Dビューポート)
    • Image Editor(画像エディター)
    • UV Editor(UVエディター)
    • Compositor(コンポジター)
    • Texture Nodes(テクスチャノード)
    • Geometry Node Editor(ジオメトリノードエディター)
    • Shader Editor(シェーダーエディター)
    • Video Sequencer(ビデオシーケンサー)
      • はじめに
      • View Types(ビュータイプ)
        • Sequencer(シーケンサー)
          • はじめに
          • Channels(チャンネル)
          • ナビゲート
            • ヘッダー
              • View(ビュー) メニュー
              • Markers Menu
            • メインビュー
              • ビューの調整
              • プレイヘッド
          • Display(表示)
          • Toolbar(ツールバー)
          • Sidebar(サイドバー)
        • Preview(プレビュー)
        • Sequencer & Preview(シーケンサーとプレビュー)
    • Movie Clip Editor(動画クリップエディター)
    • Dope Sheet(ドープシート)
    • Timeline(タイムライン)
    • Graph Editor(グラフエディター)
    • Drivers(ドライバー) エディター
    • Nonlinear Animation(ノンリニアアニメーション)
    • Text Editor(テキストエディター)
    • Python Console(Pythonコンソール)
    • Info(情報) エディター
    • Outliner(アウトライナー)
    • Properties(プロパティ)
    • File Browser(ファイルブラウザー)
    • Asset Browser(アセットブラウザー)
    • Spreadsheet(スプレッドシート)
    • Preferences(プリファレンス)
  • シーン & オブジェクト
  • Modeling(モデリング)
  • Sculpting & Painting
  • Grease Pencil(グリースペンシル)
  • アニメ―ション&リギング
  • Physics(物理演算)
  • Rendering(レンダリング)
  • Compositing(コンポジティング)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons(アドオン)
  • 高度な設定
  • Troubleshooting
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Editors(エディター)
  • Video Sequencer(ビデオシーケンサー)
  • Sequencer(シーケンサー)
  • ナビゲート

ナビゲート

ヘッダー

../../../_images/video-editing_sequencer_navigating_header.png

Video Sequencer Header.

View(ビュー) メニュー

As usual, the View Menu controls the editor's view settings.

Sidebar(サイドバー) N

Sidebar(サイドバー) を表示または非表示にします。

Toolbar(ツールバー) T

Toolbar(ツールバー) を表示または非表示にします。

Adjust Last Operation(最後の操作を調整)

Displays a pop-up panel to alter properties of the last completed operation. See Adjust Last Operation(最後の操作を調整).

Channels(チャンネル)

Show or hide the Channel Region.

Preview as Backdrop

Displays the current frame in the background of the main view like in the Compositor.

Frame Selected(選択を表示) NumpadPeriod

Zooms in the display to fit only the selected strips.

Frame All(全てを表示) Home

Zooms the display to show all strips.

Zoom Shift-B

クリックしドラッグして長方形を描画し、この長方形にズームします。

Limit View to Contents

Limit the timeline's height to the maximum used channel slot.

Navigation(視点の操作)
Play Animation Spacebar

Start or stop playback of animation. This will start playback in all editors.

Go to Current Frame(現在のフレームへ移動) Numpad0

Scrolls the timeline so the current frame is in the center.

Jump to Previous Strip PageDown

Current frame will jump to beginning of strip.

Jump to Next Strip PageUp

Current frame will jump to end of strip.

Jump to Previous Strip (Center) Alt-PageDown

Jump to previous center of the strip.

Jump to Next Strip (Center) Alt-PageUp

Jump to next center of the strip.

Range (範囲)
Set Preview Range(プレビュー範囲を設定) P

Interactively define frame range used for playback. Allows you to define a temporary preview range to use for animation playback (this is the same thing as the Playback Range option of the Timeline editor header).

Set Preview Range to Strips

Sets the frame range of preview to the range of the selected strips.

Clear Preview Range(プレビュー範囲をクリア) Alt-P

Clears preview range.

Set Start Frame Ctrl-Home

Set Start of animation range to the current frame.

Set End Frame Ctrl-End

Set End of animation range to the current frame.

Set Frame Range to Strips

Sets the frame range of preview and render animation to the frame range of the selected strips.

Refresh All(すべて更新)

To force Blender to re-read in files, and to force a re-render of the 3D Viewport, click the Refresh Sequencer button. Blender will update and synchronize all cached images and compute the current frame.

Certain operations, like moving an object in the 3D Viewport, may not force the Sequencer to call for a refresh of the rendered image (since the movement may not affect the rendered image). If an image or video, used as a strip, is changed by some application outside of Blender, Blender has no real way of being notified from your operating system.

Sync Visible Range(表示範囲を同期)

Synchronize the visible range with other time based editors.

Show Seconds(秒を表示) Ctrl-T

Shows seconds instead of frames on the time axis.

Show Markers(マーカーを表示)

Shows the markers region. When disabled, the Markers Menu is also hidden and markers operators are not available in this editor.

Show Cache(キャッシュを表示)

Show which frames are Cached Show all enabled types; Final Images, Raw Images, Preprocessed Images, Composite Images

In order for this property to be visible, enable Developer Extras.

Sequence Render Image(シーケンス画像をレンダリング)

Render an image of the current frame.

Sequence Render Animation(シーケンス動画をレンダリング)

Render timeline from Preview Start to Preview End Frame to a Video file or series of images.

Export Subtitles(字幕をエクスポート)

Exports Text strips, which can act as subtitles, to a SubRip file (.srt). The exported file contains all Text strips in the video sequence.

Toggle Sequencer/Preview(シーケンサー/プレビューを切替え) Ctrl-Tab

Switch the editor display type between Sequencer and Preview.

Markers Menu

Markers(マーカー) は、アニメーションの中での重要な意味を持つフレームやイベントを示すものです。ほとんどのアニメーションエディタと同様に、Marker(マーカー) はエディタの下部に表示されます。

../../../_images/editors_graph-editor_introduction_markers.png

アニメーションエディターの Marker(マーカー)。

For descriptions of the different marker tools see Editing Markers.

メインビュー

ビューの調整

Use these shortcuts to adjust the sequence area of the editor:

  • Pan: MMB

  • Zoom: Wheel

  • Vertical Scroll: use Shift-Wheel, or drag on the left scrollbar.

  • Horizontal Scroll: use Ctrl-Wheel, or drag on the lower scrollbar.

  • Scale View: Ctrl-MMB and drag up/down (vertical scale) or left/right (horizontal scale).

  • Scale View Vertically: drag on the circles on the vertical scrollbar.

  • Scale View Horizontally: drag on the circles on the horizontal scrollbar.

プレイヘッド

The Playhead is the blue vertical line with the current frame number at the top. It can be set or moved to a new position by pressing or holding LMB in scrubbing area at the top of the timeline. You can move the Playhead in increments by pressing Left or Right, or by using Alt-Wheel. You can also jump to the beginning or end frame by pressing Shift-Left or Shift-Right. As you do, the image for that frame is displayed in the Preview region.

When you drag the frame indicator with Shift-RMB directly on a sequence strip, this will show the strip solo, (temporarily disregarding effects and other strips, showing only this strip's output) and the strip will be highlighted.

When holding Ctrl while dragging it will snap to the start and endpoints of strips.

Real-time preview is possible on reasonable computers when viewing an image sequence or movie (avi/mov) file. Scene strips can use viewport previews or proxies for real-time playback, otherwise displaying rendered frame is supported, but typically too slow for real-time playback.

ヒント

Every other synced editor can be used for scrubbing e.g. the Timeline.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. 最終更新: 06/14/2025

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