Relax(リラックス)

参照

Mode(モード):

Edit Mode(編集モード)

Tool(ツール):

Toolbar(ツールバー) ‣ Relax(リラックス)

The Relax brush can be used to distribute UVs more evenly. It works by pulling vertices along UV edges to bring the UV unwrap into balance.

The Relax brush can be compared with the Minimize Stretch(最小ストレッチ) tool which works directly on faces to reduce texture stretching and shearing. You may find that sometimes minimize stretch works better, sometimes the unwrap tool and other times the relax brush.

First using Unwrap, then Minimize Stretch and touching up with the Relax Brush often gives the best results. Remember, you can use "Undo" at any time to return to an earlier state.

Tool Settings(ツールの設定)

Brushes(ブラシ)

Brushes(ブラシ)

プリセットのブラシタイプやカスタムブラシを選択するための データブロックメニュー

Brush Settings(ブラシ設定)

Radius(半径)

このオプションは、ブラシの半径をピクセル単位で制御します。 F を押し、マウスをドラッグしてから LMB によりブラシのサイズをインタラクティブに変更できます。 F 使用中に数字を入力すると、サイズを数値で入力できます。

Size Pressure

Brush size can be affected by enabling the pressure sensitivity icon, if you are using a Graphics Tablet.

Use Unified Radius

すべてのブラシで同じブラシ 半径 を使用します。

Strength(強さ)

ブラシの各アプリケーションがUVに与える影響を制御します。3D Viewport(3Dビューポート)で Shift-F を押してからブラシを動かし LMB を押すことで、ブラシの強さをインタラクティブに変更できます。 Shift-F でサイズ変更中にもサイズを数値で入力できます。

Use Unified Strength

すべてのブラシで同じブラシの Strength(強さ) を使用します。

Relaxation Method

There are three ways to determine the edge weighting:

Laplacian:

The classic discrete laplace operator applied to the UV graph. Each edge has equal weighting, resulting in triangles which resemble a honeycomb shape, or quads aligned into square grid.

HC:

Similar to Laplacian, the HC method uses equal weighting while trying to preserve a gradient between dense regions of the mesh and regions with fewer edges.e

Note, this method uses the "Humphrey's Classes" operator as described in the paper: "Improved Laplacian Smoothing of Noisy Surface Meshes".

Geometry(ジオメトリ):

Edges are weighted according to the discrete laplace operator (cotangent formula) applied to the 3D geometry. This tries to bring the relative lengths of edges in UV closer to the relative lengths of edges in 3D, resulting in a UV unwrap with less distortion across edge boundaries.

注釈

All brushes use the Airbrush Stroke Method; they continue to act as long as you keep LMB pressed.

Falloff(減衰)

The Falloff allows you to control the Strength falloff of the brush. See Painting Falloff for more information.

Options(オプション)

参照

Mode(モード):

Edit Mode(編集モード)

Panel(パネル):

Sidebar(サイドバー) ‣ Tool(ツール) ‣ Options(オプション)

When UV sculpting is activated, the Sidebar shows the brush tool selection and options.

Lock Borders(境界を固定)

Locks the boundary of UV islands from being affected by the brush. This is useful to preserve the shape of UV islands.

Sculpt All Islands(すべてのアイランドをスカルプト)

ストロークスカルプトが開始されたときにブラシの中心に最も近いアイランドだけでなく、すべてのアイランドを編集します。

Display Cursor

Show or hide the sculpt cursor.