Glossy BSDF(光沢BSDF)
The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.
入力
- Color(カラー)
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Roughness
Input for the surface roughness resulting in sharp to blurry reflections.
- Normal(ノーマル)
シェーディングに使用される法線。
Properties(プロパティ)
- Distribution(分布)
使用するマイクロファセット分布。
- Sharp(シャープ):
Results in perfectly sharp reflections like a mirror. The Roughness value is not used.
- GGX:
GGX マイクロファセット分布
- Multiple-scattering GGX:
Cycles Only Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would otherwise be visible as excessive darkening.
- Beckmann:
Cycles Only Beckmann microfacet distribution.
- Ashikhmin-Shirley:
Cycles Only Ashikhmin-Shirley microfacet distribution.
出力
- BSDF
標準シェーダー出力。