Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
소개
Bones
Introduction
Structure
Tools
Selecting
Editing
Introduction
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
Properties
Delete
Properties
Properties
Structure
Skinning
Posing
래티스(Lattice)
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
Animation & Rigging
»
Armatures
»
Bones
»
Editing
Editing
¶
Introduction
Add Menu
Locking Bones
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate
Set
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Naming Conventions
AutoName
Flip Names
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
Properties
Delete
Bones
Dissolve
2.92
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